How can I instance object on points of another geometry, but limit number of points used? Here is my current node set up:
I want to use the Selection socket on Instance on Points node, but I have no idea how to use it. I tried Noise Textures, Random Values and can't figure out how to randomly limit number of points used?
Is there a way to get ID / Index of each point and then randomly select 40% of them for the Selection, to Instance Cubes on the base Mesh?