I am making a simple cartoon mouth with a curve which I will then solidify, convert to mesh, and use to cut out of a head with a bool.
I am trying to "sharpen" the two corners of the mouth by scaling the handles towards their anchor points:
For example, manually roughly if I scale them both down to look approximately symmetric I might get:
I saw a video of someone do something similar on Youtube but while adjusting them both at the same time so I know it's possible However, I cannot figure out how to do it.
If I select the 4 handles and scale it warps everything bizarrely. If I select the two anchor points then scale, it must use either one handle or the other as an pivot point and brings them closer together.
I can obviously eyeball it and scale them each one at a time as shown above. But I am wondering what the correct way is I saw on Youtube to scale them simultaneously/symmetrically to just sharpen the corners without changing any positions of points.
Also, I understand there is no way to use a curve as a bool, which is why I will convert to mesh after. Is there any other good way of accomplishing this? ie. using curves to make a cartoon mouth then cutting it out of the head? Ideally I wish I didn't have to convert to mesh. A curve mouth is easier to manipulate.