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enter image description here

I'm new in blender. I find my render result is different from the the preview. I've locked the camera angle so it's not a camera lock problem.

It happens when I do the scale with geometry node or with a mesh deform modifier. But I've chose to apply all the transformation but the problem always there. I don't know what's the problem.

Here is the link of the blend file. https://drive.google.com/file/d/1nDxS0LY4FkU3jRSPkhFeCffVXX4KF4FN/view?usp=sharing

enter image description here

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  • $\begingroup$ pls provide blend file $\endgroup$
    – Chris
    Mar 5, 2022 at 12:39
  • $\begingroup$ Thanks Chris. I've update a link of the blend file. Please check it. $\endgroup$
    – Tchi HU
    Mar 12, 2022 at 18:11

1 Answer 1

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My guess is that it could be two things. Or you have another camera selecten in your scene propperties, or you have VR mode checked in sterioscopy. It will render two eye positions that way.

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  • $\begingroup$ Thank you for your answer. But I've checked there is no another camera and I haven't used a VR mode. :( $\endgroup$
    – Tchi HU
    Mar 12, 2022 at 18:04

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