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On YouTube I only found some solutions using geometry nodes. Therefore I would have to build the object I want to transform with geometry nodes as well.

But the object I want to transform is a highpoly model of a brick which I purchased on Blender Market. Is there maybe a modifier or some other way to round the corners, make it inflate or some other effect to turn the brick into a perfect sphere?

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There are probably several ways to do it but you can try the Cast modifier:

enter image description here

You can also select all in Edit mode and press AltShiftS (To Sphere). You can save the shapes as Shapekeys:

enter image description here

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