I have a sculpted object that I want to break apart into several components and export each into separate STL files for printing.
For example, I want to separate the teeth parts from the gums so I can print and paint them separately. Separate the chin from the gums, and so on.
The geometry is simple enough that I can do it all by hand, going vertex by vertex, but that will take a long time and I'm wondering if there's a better way to split them via the sculpting tools. Thanks!