I'm new to Blender and lack the technical knowledge probably to explain very well so I'll try to attach the blend file to help hopefully.
I have a short animation of a man jumping through a glass door (have keyframed the glass to become visible on frame 16. My issue is that in the viewport shading the glass is transparent and the alpha movie of the guy behind is clear and unwrapped.
f however you render that particular frame the rendered image is much different, the glass isn't transparent and the figure is warped. Once the animation of the glass starts and shatters more it is okay but that frame makes it look weird. Is there an easy way to make the rendered view look the same as the viewport shading view?