I only have a workaround for that. The solution here is Power. To change a linear distribution in the 0 to 1 range, a good way is to use a Math node set to Power. If you set an Exponent > 1, the lower values will be "broadened" until you finally reach 1.
Here is an example how this looks: the Vector Math > Length creates a value between 0 and 1 here from the center to the border of the plane. Then I used a Map Range to convert it to your desired range of 0.01 to 0.1 values. On the left, it is simply the length mapped to the target range in a linear distribution On the right, the 0 to 1 range is squared by using a Power node with an Exponent of 2. If you plug both into a Less Than node with a Threshold of 0.1 the result is the same, the maximum value of 0.1 is reached at the border of the plane.
However, if you lower the Threshold in the Less Than to 0.05 for example, the left plane shows a significantly smaller white circle than the right plane, which means that the area with values below 0.05 is larger on the right side than on the left.
You can increase this difference if you set a higher exponent like 3, 4 or maybe 16:
You can take it even further, the higher the exponent the smaller the area of high values. Now to use that in your Geometry Nodes setup, instead of setting the Random Value node to a Min of 0.01 and Max of 0.1, you use 0 and 1 instead, then plug a Power node and a Map Range afterwards to get this distribution.
Below you can see the mathematical equations which correspond to the different settings in the comparison image above. As you can see, the higher the exponent, the more values you get in the lower range: