Hello i have a file attached at https://pasteall.org/blend/a98056a67ac44c44a31606c55252f763 where i have created 3 cubes each with letters N,Z, and K engraved on them. N and Z work perfectly fine with the bevel modifier and i have checked and made sure the geometry of each cube is perfect with no duplicate edges, vertices, faces but i cannot for the life of me figure out why the K cube cracks with a bevel modifier and also it doesn't bevel as smooth as N and Z which also have acute angles. Any idea what is going on?
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$\begingroup$ Please add a closer view of the exact geometry around the crack, and maybe also one around similar areas on the other letters for reference. $\endgroup$– TheLabCatMar 1, 2022 at 6:08
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1$\begingroup$ @TheLabCat: If you would have opened the blend file you would have seen that it is not the geometry, but face orientation... $\endgroup$– ChrisMar 1, 2022 at 6:30
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$\begingroup$ @Chris I wasn’t exactly in a position to open the Blend file at the time. But I meant to ask: how did you show the face orientation in the new file? I’ve never quite figured out how to do that. $\endgroup$– TheLabCatMar 1, 2022 at 15:37
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1$\begingroup$ @TheLabCat: i am not sure whether i understood you right, but you can see face orientation here:[1]: i.stack.imgur.com/S0KBS.png -> viewport overlays -> check "face orientation" $\endgroup$– ChrisMar 1, 2022 at 15:42
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$\begingroup$ @Chris i experimented deleting and adding faces and i'm still curious though how it was possible for the face to be inverted. $\endgroup$– Harry McKenzieMar 2, 2022 at 5:00
1 Answer
Your "K" has wrong face direction:
So select your K, then TAB -> edit mode, then Mesh -> Normals -> Recalculate outside
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1$\begingroup$ wow nice! thank you very much! i just learned something new from this. so i saw this video that explained it youtube.com/watch?v=clzstqtN6YQ but i don't understand how is it possible that it got flipped? $\endgroup$ Mar 1, 2022 at 7:03
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