I want to simulate (cloth sim) a rolling tire that suddenly runs out of air. When I set keyframes up to the point where the simulation starts, the tire stops abruptly. The result is a cloth sim of a standing tire, which I don't want. I want the tire to roll and maintain speed and rotation when the cloth sim starts. This works for rigid body simulations. does it work for cloth sims?
1 Answer
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For desired effect seems to me easier use Lattice to deform the Tire ...
Add Lattice, scale in object mode, increase W segments like to 10.
Add Lattice modifier to Tire object ...
Add Shape Keys to animate deformation as needed ...
Animate Wheel Rotation ... depending on usage.