For this project, I'm trying to have a rigged character move while holding a bottle (simply parented to the hand bone).
I see many posts on this website referring to issues with fluid sims that are eventually resolved by someone telling them their normals are flipped, or they have to add thickness.
That doesn't appear to be the case in my scenario since my object has a natural thickness that I even increased in the Effector parameters. If the thickness is the problem, is there some way I'm supposed to up the quality of the simulation or scale-up my scene so it detects a smaller thickness? And if this isn't the case, is there something I'm missing that they don't tell you in the youtube tutorials?
I'd rather avoid turning up the resolution any higher considering I've got a fairly new gaming laptop with pretty dang high specs and setting the res to 150 resulted in a bluescreen.
Ver.: 3.0.0 Date of Issue: 2/27/22
Blend File: https://www.dropbox.com/s/oyt4n9maxtgw3qw/FluidRigDemo.blend?dl=0