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I am stuck trying to solve this problem, I need some advice.

.blend file: https://www.dropbox.com/s/3qarlafx6sbzkhf/camaro_tail.blend?dl=0 I am on this situation:

enter image description here As you can see I hace a "weird" quad there. enter image description here I would like to have two proper quads instead. But I can't figure out a way of doing it.

I tried this and that's what I want on that side: enter image description here But then I have a problem on the other side: enter image description here

I extrude the whole edge to make quads, but the problem keeps on repeating.

enter image description here

Do you have any ideas?

I would like to keep a proper topology, all quads. But the problem is the quads doesn't pair on both sides.

What I'm modeling is this, without the tail light, that I will model separately. So it's a slot for tail light.

Thanks! enter image description here Edit: New attempt as moonboots adviced:I end with and ngon because of the upper loop cuts enter image description here

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    $\begingroup$ Hello and welcome. Please use a title that reflects the content of the question. It should be succinct, unique and identifying, and summarize what the issue is so that users can at a glance broadly understand what your post is about before opening it. Use the edit link below your post and avoid any emojis salutations or extraneous text not essential to the question. Remember, your title is the first thing potential visitors will see, and will weight heavily on their decision to open your question, which will directly affect the number of answers you might get. $\endgroup$ Feb 27, 2022 at 21:06

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Maybe do it this way? Do you plan to use a Subdivision Surface modifier? In that case you'll need to bevel your angles. Also it's sometimes ok to use tris, as long as the render is good...

enter image description here

Edit: Here is one way to fix the problem you show:

enter image description here

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  • $\begingroup$ Yes I plan to use subdivision. The problem with your solution is that it is still not a quad, at least for me, because of the new edge loop. I will ad a picture to the question explaining it. $\endgroup$ Feb 28, 2022 at 12:53
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    $\begingroup$ you can easily get rid of these 2 vertices with a reduction of topology $\endgroup$
    – moonboots
    Feb 28, 2022 at 16:08
  • $\begingroup$ Can you please show me your idea? I can't figure it out, thnks! $\endgroup$ Feb 28, 2022 at 16:55
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    $\begingroup$ for example see: topologyguides.com/assets/img/163679954765_0.png ... if you don't manage to reduce, please share your new file $\endgroup$
    – moonboots
    Feb 28, 2022 at 16:58
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    $\begingroup$ I've edited my answer, if you really need these 2 edges on the top here is a way to get rid of them, I'm sure it is not the best topology for your object but it's just to show how you can reduce topology $\endgroup$
    – moonboots
    Feb 28, 2022 at 17:13

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