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In Blender 3.0 Alpha I was allowed to add images as assets if i were to right click them in the outliner and they would work just like they do in the file browser

enter image description here

enter image description here

but now it won't let me do that anymore, is there a way to set these as assets, or did they remove that feature?

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    $\begingroup$ You'll need to download 3.1 Beta and enable "Extended Asset Browser" in the experimental panel of the preferences for now. $\endgroup$
    – Gorgious
    Commented Feb 27, 2022 at 21:43

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The 3.0 Release Notes specifically state what the initial release of the Asset Browser supports:

  • Objects
  • Materials
  • Poses
  • Worlds

That's it. That is all that is currently supported in 3.0. There were several features in the alpha that didn't make it into the release because they weren't though to be robust enough. There's a roadmap for when various features will be added to the browser but I can't find it at the moment.

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  • $\begingroup$ ah well, thats unfortunate. but it sounds like these features will eventually make it in so thats good. $\endgroup$
    – Zophiekat
    Commented Feb 28, 2022 at 0:55
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    $\begingroup$ It was a weird choice to ship the asset browser when it was so incomplete, but I agree that they shouldn't have shipped bits that weren't ready. They'd set expectations so high they just couldn't convince themselves into postponing it until it was more useful. $\endgroup$ Commented Feb 28, 2022 at 0:56
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Welcome to the "why won't asset browser do this?" club. Population... a lot of us. So, I have learned that many types of things do not actually save in the asset browser. No parented meshes - only single meshes, materials and HDRI's (so far, that is all I have verified).

In the case where you want to save an image, I recommend saving it via saving a Material (which will, of necessity, include a pointer to the image in the blend file). It's a workaround, but it will work. The material will be saved in the library and a pointer to that file will be inside the material (because it'll be plugged into a node).

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Edit: Confirmed "Mark as Asset" is available in RMB context menu directly from Outliner view in VSE. enter image description here

Confirmed video clip (.mp4) can successfully be marked as asset and added to Asset Browser. enter image description here

The 3.1 release has "Asset Indexing" selected by default and "Asset Debug Info" as an option in Experimental in place of "Extended Asset Browser" enter image description here

Mary Fouts' correct answer also highlights progress made from 3.0 -> 3.1 including explicit VSE: Support drag and drop for datablocks from Outliner and Asset Browser fixes.

I'm checking out DocBadwrench's saving as Material workaround for image and video assets as less-than-fully supported Asset Browser assets.

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