I'm doing an animation of a zombie character dancing and at one part i want his arm to fly off and detach. However, when i try to keyframe the object of just the left arm flying off it gets very warped because it's binded to the armature. Any ideas? See screengrabs.
How i have it setup:
- I made each arm a separate mesh
- They're all binded to the armature and work good for the animation
- In object mode i'm trying to keyframe the arm flying away and it gets super warped.