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I made a rocky wall using geometry nodes.

When I wanted to render it, I noticed that it renders out correctly using the Eevee render engine. But using cycles, the rocks did not look the same as they did in the viewport.

Is there any way to solve this problem?

Here's how the imaged rendered out using the Eevee render engine enter image description here

And this is how it looks like using cycles enter image description here

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1 Answer 1

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I'm not sure why. But to fix it, I had to turn off smooth shading.

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