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I have a bunch of rigid-body objects that get moved by a force field. I want to reverse the physics simulation so that it plays backwards while other animations, like the camera movement and animated textures, still play back forwards. Is there a way to maybe reverse a Bake of the physics? TIA

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  • $\begingroup$ you can "reverse" a force field by multiplying the strength with -1. Is that what you want? $\endgroup$
    – Chris
    Feb 26, 2022 at 13:08

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A solution would be to bake to keyframes then reverse the animation: Select the object(s) then Object > Rigid Body > Bake to Keyframes, then in the Dope Sheet select all the keyframes and press SX-1:

enter image description here

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This is a duplicate of a question that I asked and answered a while ago.

How to reverse an animation?

But basically I made an addon that does exactly what you want. Automatically bakes to keyframes, and reverses the animation. It can be found here:

https://github.com/FreddieRa/BlenderAddons/blob/master/AutoReverse.py

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  • $\begingroup$ Your addon seems to be outdated, it's not working anymore in version 3.0.1 $\endgroup$
    – GGG
    Mar 4, 2022 at 22:28

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