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I am trying to use the Mirror Modifier, but the mirrored object is not appearing on its original axis.

What would be the reason and solution?

Mirror modifier mirrors at the wrong place

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1 Answer 1

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Short answer: Switch to Object Mode > RightClick > Set Origin > Origin to 3D Cursor

Mirror Modifier use Origin Point as center point to mirroring. In your case your Origin Point was up there. So set Origin Point to 3D Cursor will solve your problem.Origin PointOrigin Point

You can also use the other object's Origin Point as center point by Mirror Object in Mirror Modifier options.Use Sphere as Mirror ObjectUse Sphere as Mirror Object

In case you want to set 3D Cursor to World Origin. RightClick > Snap > Cursor to World Origin

Or move Origin Point to the center of model. RightClick > Set Origin > Origin to Geometry

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  • $\begingroup$ thank you @Tergturry $\endgroup$
    – tanya garg
    Commented Feb 26, 2022 at 7:43

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