Blend file is 48mb, so I had to use another file sharing site: https://file.io/710ckLvggu5h
I have modeled a speedcube and I'm going to make the stickers damaged, but I had an idea and was wondering if it's possible to do. Keep in mind that the stickers are separate objects from the speedcube itself. So my idea I was wondering is can I use nodes to connect to the alpha slot on the principle shader to make the edge of the stickers on the cube look as if it's been chipped away like the images below. I figured I could just slide a scale or change a value to make the edge more damaged or less damaged depending on what I had in mind for my scene, or just have no damage to make the speedcube look like it's brand new. The damage would be random, cause not all stickers will have the same amount of chipped edges. As you can see below, the white and blue side is more damaged and only in certain areas, and the green side of the cube has only a few small damaged spots. If anyone can help me out, that would be very helpful.
I could model each sticker with random damage to it myself, I just had the idea that maybe I could make the damage disappear with the alpha slot and it could use this trick on other speedcube models also.
Update: below was a link I was sent and here are my results. As you can see, the pointiness doesn't seam to work for me. And no, I'm not using eevee.
Update: so it's obviously working, but it's not doing the corners of the cube. I tested it on the monkey and you can see that the colors from the previous test effected more of the pointiness on the monkey, but no matter what I do I can't get the corners to be effects on the cube while leaving 90% of the face alone.