I was wondering if there is a chance to export a shape key animation from blender (as .fbx) without actually exporting the mesh.
The reason why I am asking is, I want to use and import that animation in Unity. The animation will be applied onto the already imported model with the same poly order. However I don't want to export the same geometry over and over again with each animation fbx I create. It is very redundant and unnecessarily blows up my projects filesize.
Any ideas are welcome, thanks in advance.