I'm modelling something, and I've hit a snag. I wanted to use the subdivision modifier to get nice curves and some extra geometry, so that I could perhaps sculpt on it:
The issue is that the two raised projections with the gap between them don't properly flow with the shape of the model when subdivision is active:
I think the issue might be this pole, but I don't know how I'd go about getting this shape without it:
I noticed that I could add a bevel to that edge too, and while it gets rid of the distortion, I then lose the nice curve I wanted, and am left with an obvious unsightly crease:
I would very appreciative of any guidance someone could offer me!
Edit: included .blend. May look a little different to pictures, I was fiddling with it while trying to figure it out.
Answer Edit: Thanks for the answers! I tried out both methods and they both look good, although vklidu's creasing method does have the drawback of leaving that creased edge, even with a transitional quad. Moonboots' topology guide was helpful, and made me realise the shape needed more support loops. I guess next time I won't just leave it up the bevel modifier + subdiv.