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I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh object are on the origin. The scale is at 1 for the mesh object and path curve. What is causing my normals to flip on my mesh objects? Any help is appreciated.enter image description here

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Short Answer: Select mesh and G+Z and move to find you sweet spot.

I try to reproduce you issue and found that when I grab(G) mesh and move along Z axis(Z) when mesh was move close together it start deform.

enter image description here

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  • $\begingroup$ Hey Terg Turry, thanks for the suggestions. I am new to Blender and I think what you are saying is to move the curve and array around to different axis points. This is what I tried with no change at all, so that is why I am wondering if I did it correctly. I moved the curve and object around the grid separately and as a unit. Thanks again for your help. $\endgroup$
    – Nole93
    Commented Feb 23, 2022 at 7:33
  • $\begingroup$ I just edit my answer by reproduce your problem. If that can't solve your problem please consider to share you blend file so we can look up your setup. $\endgroup$
    – Terg Turry
    Commented Feb 23, 2022 at 9:00
  • $\begingroup$ Thank You!!! It worked. I have spent at least 3 hours trying to solve this problem. Thanks for spending your time to solve it. $\endgroup$
    – Nole93
    Commented Feb 24, 2022 at 11:42

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