I need some help with the following problem. I want to create a rope between two points. This works perfect when I use two objects. I want a static end point (Empty) and a point on a mesh as start point. For example, a cube with 8 vertices that creates 8 ropes to a point. See picture. It must be procedural with use of geometry nodes. How do I create a location output from point of a mesh?

What I get: wrong

What I want: correct

Problem: enter image description here




1 Answer 1


i have simplified your question, so i just created "straight" lines from empty to each vertex of the cube:

enter image description here

of course you can do this with a more complicated curve as well. I just wanted to show you a way to do it.

  • 1
    $\begingroup$ In addition this video lays the concept of simulating gravity with curves using a trick on the control point handles youtube.com/watch?v=k65ofSRnxfs $\endgroup$
    – Gorgious
    Feb 20, 2022 at 22:34

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