I'm trying to create the ability to have multiple UI Lists (custom, assigned to bpy.types.Object) which can be selected and have their names edited by use of a 'prop_search' widget.

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In this example picture, there's a UI List of Particle Effects, and beneath it a property_search to change the particle effect being edited.

What I'm looking for is the opposite. A property_search tab which changes the active 'list' being worked on. With multiple 'instances' of the UI List existing in the project.

How might this be achieved?

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    $\begingroup$ does this answer your question? $\endgroup$ Feb 20, 2022 at 16:09
  • $\begingroup$ @MartyFouts Sorry for the long wait, got around to this at last. No, I don't think it answers the question. I'm trying to use a template_ID to select a Collection Property. $\endgroup$
    – Candle
    May 8, 2022 at 21:50
  • $\begingroup$ @MartyFouts I re created the question, I think it's clearer what I'm asking blender.stackexchange.com/questions/263159/… $\endgroup$
    – Candle
    May 10, 2022 at 0:15


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