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How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture

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Object coordinate space is the default space in geometry nodes:

UV is default coordinate space for the Image Texture node in the shader, but you can pass it to the geometry nodes as input:

Generated:

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  • $\begingroup$ Thank you! But how to scale it? $\endgroup$ Feb 20 at 7:36
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    $\begingroup$ oh, it's position * vector multiply before image - figured that out $\endgroup$ Feb 20 at 7:50

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