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I wanted to apply the result of the animation to my mesh, so that I get a fractured flower pot. Is there a way to do that? enter image description here

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  • $\begingroup$ Hello, could you please tell what exactly you mean by "apply the result of the animation to my mesh", do you mean you want to bake to keyframes? $\endgroup$
    – moonboots
    Feb 19, 2022 at 15:26
  • $\begingroup$ I want to get a mesh that looks like the one on the picture. Which is the final result of the rigid body simulation. Can I simply 'apply' the simulation to get that fractured mesh without any animation and rigid body sim on it? $\endgroup$
    – Butyl
    Feb 19, 2022 at 15:30
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    $\begingroup$ You can select the objects then header menu > Object > Rigid Body > Apply Transformation, then get rid of the rigid body simulation in the Physics panel. Is it what you want? $\endgroup$
    – moonboots
    Feb 19, 2022 at 15:59
  • $\begingroup$ Thank you. That helped $\endgroup$
    – Butyl
    Feb 19, 2022 at 16:13

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You can select the objects then header menu > Object > Rigid Body > Apply Transformation, then get rid of the rigid body simulation in the Physics panel.

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