I'm trying to do the following:
- Join a "1"-mesh and a sphere mesh
- Make around 100 copies with two arrays
- Apply the array modifiers and separate the objects by "Loose parts" without "de-joining" the two meshes
- Apply Randomize Transform on the 100 copies
When I try #4, it seems like I have also de-joined the respective "1"-meshes and sphere meshes, and they now move independently of each other: 1's are going in one direction, spheres another.
Can I somehow separate the objects of the array without "de-joining" them? Or am I going about this the wrong way?