I'm creating a microphone model but I'm struggling with the woven metal wire mesh.
This is what I want to create:
The image is from here.
The woven design was easy to model but due to the poly count I really need to convert this to a normal map. The problem is that baking it never gives me good results. Its always very flat and does not look like a woven design anymore, let alone one made of wires.
I've already found something similar here. It's a chainmail but it is close enough. My problem though is that apparently this example here was created with 3Ds Max and not blender.
Given that I've already modeled the woven design, how can I create the normal map of it in blender or if necessary in conjunction with any other free software, so that it actually looks like round wire tubes woven together and not just like a flat grid?