I have two standard cubes (A and B). I have a specific animation plan. Cube A has a linear movement along the X axis. The animation starts at frame #1, the animation ends at frame #30. Cube B has a linear movement along the X axis. The animation starts at frame #40, the animation ends at frame #70. The linear movement of the cubes is carried out by keyframe animation. In frame #31, the Rigid Body World physics simulation begins. The physics simulation of Cube B should start at frame #71.
These two cubes have Rigid Body modifiers with standard settings. Cube A animates perfectly. To delay the physics simulation of Cube B (until frame #71), I use the Dynamic option. Disabling Dynamic results in blocking the linear motion of Cube B.
How can I exclude the effect of the Dynamic option on the linear motion of an object? Can I create multiple instances of Rigid Body World in the same scene?