Can this be done in Blender? I tried subdivide plane and use python. But subdivision as excepted don't go well. Then I tried material volumes, but can't get desired resolution and can't see how program volume except osl. Then I tried, using subdivision modifier with displacement modifier and script on texture image, but images in blender are stores as (r, b, g, a) when I only need one and it takes much memory and processing time.
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$\begingroup$ Check the answers here Somewhere, @vklidu demonstrated a more elegant version of my answer in another question, doing away with the camera, just feeding back through the compositor.. but I can't find it at the moment $\endgroup$– Robin Betts ♦Commented Feb 13, 2022 at 17:49
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$\begingroup$ @RobinBetts I don't want to disappoint you, but the only one thing I did with back feeding was Reaction Diffusion i never worked with sand in that way of your magic (•‿•) what is wrong with your solution ? It seems to match OP. $\endgroup$– vkliduCommented Feb 13, 2022 at 22:13
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$\begingroup$ @vklidu Thanks! You could use your RD method (compositor only) on the dunes, too, and get shot of the camera.. which does save a fair amout of faff. :) $\endgroup$– Robin Betts ♦Commented Feb 13, 2022 at 22:32
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$\begingroup$ @RobinBetts Can you share .blend file from here. I would appreciate it very much if you could. $\endgroup$– Nika TvildianiCommented Feb 14, 2022 at 2:30
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1$\begingroup$ I've tried to put together a kit, with relative file-paths, here. After extraction, before doing anything else, 'Render Animation'. That should populate the 'Render' folder with 25 demo frames and make everything else work. I hope :) $\endgroup$– Robin Betts ♦Commented Feb 14, 2022 at 9:39
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