I don't know what this feature is called in general, but my goal is to have blender dynamically expand the mesh depending on the distance from the camera. This is a technique frequently used in Japanese anime and manga, and it allows for dynamic expression.
I know of a method that uses Lattice, but this is not very accurate and breaks down a lot when the camera is moved, so I would like to know of a more procedural method.
I thought about using a geometry node to expand the mesh directly based on the distance from the camera, but this was not feasible to my knowledge. I would like to know if there is any possible way other than this approach.
English is not my first language. I would be happy if I could get the message across. Thank you.
(option) VRM4U, which is plug-in for Unreal engine, have this function. This image of nodes is the author’s method of this function.
(image from https://qiita.com/ruyo/items/2c11352ab6cf4fd5b551)