I'm trying to use dynamic paint to simulate a soft indentation on a surface with a gradual falloff. The problem is that when I'm using the "Mesh+Distance" mode on the brush, only the mesh itself affects the target displacement. If I switch it to only Distance mode, there is no effect at all. But when I switch the brush to paint mode, it applies the distance properly.
AT this point I've tried manipulating every dynamic paint setting, but don't seem to have found a combination that works. Is this perhaps something that's just plain not supported yet? I'd hoped to use it as a more lightweight alternative to soft body physics e.g. for people sitting on a pillow.