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I have looked at other similar questions on this site but couldn't answer my question. I have a model made of cubes the edges look very sharp (I would put a picture here but I don't have the required rep) is there a simple way to make the edges round?

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You could use the Bevel Modifier from the properties panel.

enter image description here

Example with Segments set to 3 and Width 0.1 (red cube) Width 0.3 (blue cube)

enter image description here

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stacker's answer answers the question. However, you can also selectively bevel parts of your mesh with Ctrl + B which is often faster than using the modifier if you want to bevel certain parts of your mesh (the modifier has options where you can bevel a group of vertices etc). You can also bevel single vertices with CtrlShift + B.

See a quick example here. It is worth noting that you can set your mesh shading to smooth to help remove faceted geometry at times and give a more rounded look.

Also see Most efficient way to round edges and How can I make sharp geometric 3d models look more realistic? for more tips.

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You can also decide to do it the manual way. Add loop cuts Ctrl + R close to the edges of the cube in all directions (or as needed).

Then apply a subdivision surface modifier Ctrl + 1 - 6

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  • $\begingroup$ Your answer is ultimately the better solution but one con is that it generates much more geometry than is needed. See blender.stackexchange.com/q/811/12 $\endgroup$ – iKlsR Aug 24 '13 at 15:21
  • $\begingroup$ Yes. The modifier is actually the best option in this instance. $\endgroup$ – KhoPhi Apr 8 '14 at 9:19

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