I have a wall with a PBR texture i downloaded, but the wall is not a perfect cube. its smaller on its width than its length, and therefore my texture is kinda squished on the small side.

Additionally i want to cell fracture the wall, but that brings the same problem, just the same textures just that everything is different sizes and squished.

How do i fix this?

Pictures: FirstProblem CellFracture Problem

File: https://send-anywhere.com/web/downloads/JK8XXTBG

  • $\begingroup$ How does your UV unwrap look like? $\endgroup$
    – moonboots
    Commented Feb 10, 2022 at 12:07
  • $\begingroup$ @moonboots Looks like a Cross on the static wall if i understood you correctly, im a beginner if you didnt get it already $\endgroup$ Commented Feb 10, 2022 at 12:23
  • $\begingroup$ could you please pack your image (File > External Data > Pack Resources) and share your file? (upload and copy paste the URL) pasteall.org/blend $\endgroup$
    – moonboots
    Commented Feb 10, 2022 at 12:28
  • $\begingroup$ @moonboots pasteall.org/blend/c887e7ddfb114c848dd6a22781164d26 $\endgroup$ Commented Feb 10, 2022 at 12:32
  • $\begingroup$ @moonboots i might have forgot to save, but i think its all there $\endgroup$ Commented Feb 10, 2022 at 12:43

1 Answer 1


There are 2 things you can do to improve the texture "stretching" - First, select your object in object mode, press Ctrl + A and select "scale" (likely not needed, but removes this from the equation).

Secondly, in edit mode, select the whole mesh, press U (unwrap), and select "cube projection". This will "create" your UV map. based on a cubic bounding box. It may not be perfect but it will be a whole lot better. The better way would be to mark seams and unwrap manually, but that could be overkill for a simple shape.

  • $\begingroup$ @moonboots If you say this so that the unwrap projects all these UVs within one space, this is not needed since the introduction of multi-object editing back in v2.80. You can just select all those objects and enter edit mode to unwrap them, no object destruction needed. $\endgroup$
    – Lauloque
    Commented Feb 10, 2022 at 17:07
  • $\begingroup$ @L0Lock, you're right, I don't know why I failed when I tried ;) $\endgroup$
    – moonboots
    Commented Feb 10, 2022 at 17:09

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