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I would like to speed up one part of my animation, without changing the overall speed. How can I do this?

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    $\begingroup$ you could do it with some keyframe scaling, you could also do it in the video sequencer. You can't use the Time Stretching as it would affect the whole animation $\endgroup$
    – moonboots
    Commented Feb 9, 2022 at 9:20
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    $\begingroup$ .. "one part of anim" you mean specific object in a scene ... or to change speed of rendered result in time? Probably duplication ... blender.stackexchange.com/questions/164328 or here blender.stackexchange.com/questions/1053 $\endgroup$
    – vklidu
    Commented Feb 9, 2022 at 9:35
  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Commented Feb 9, 2022 at 9:38
  • $\begingroup$ As my previous speakers said, "one part of my animation" is very vague... is a part some object(s) in the scene or do you mean a certain frame range of the complete animation? Also people refer to a simulation as animation as well since you can get an animated result, or otherwise it could be a keyframed animation. Or both. So to tell you how you can achieve your goal it would be really helpful if you could specify what you are trying to do. $\endgroup$ Commented Feb 9, 2022 at 10:17

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