I am trying to 2D mesh of a logo (specifically this). I want to make this into a 2D mesh that I could extrude into a 3D mesh later.
I have tried two approaches for this:
I added a bezier curve, deleted it in edit mode and then drew edges of the image by extruding the points. I then convert the curve into a mesh. The issue I face here is that there are too many vertices in the generated image, making it difficult for me to fill the mesh.
Using a plane, I positioned it on one end of the image and then extruded and scaled the edges to fit the image. The issue here is that by this approach, the curves are not as smooth as I would like. Not to mention that extruding and scaling edges is somewhat tedious.
So, I want to know if there is another (possibly easier) way to do this?
I am new to Blender, so apologies if this has been answered before but I was not sure what to search.