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I added hair particle system on my mesh using vertex groups but it seems it applies on the other side of the mesh rather than the area where I specified with vertex group. enter image description here

enter image description here

As you can see it followed the vertex group but its on the other side of the mesh. I'm aiming for a velcro type of hair particles on the vertex grouped area but I don't why the particles system is acting this way. I'm using blender 3.0.0

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    $\begingroup$ Maybe try to flip the normals? Select all in Edit mode and Alt N > Flip Normals $\endgroup$
    – moonboots
    Commented Feb 8, 2022 at 8:34
  • $\begingroup$ Are you using a solidify modifier? $\endgroup$ Commented Feb 8, 2022 at 8:35
  • $\begingroup$ @mqbakamqbaka No I'm not using solidify modifier $\endgroup$
    – poi
    Commented Feb 8, 2022 at 10:29
  • $\begingroup$ @moonboots It worked! Thank you, I didn't the normals were flipped. $\endgroup$
    – poi
    Commented Feb 8, 2022 at 10:30

1 Answer 1

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Flip the normals: Select all in Edit mode and AltN > Flip Normals.

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