I have a curve, and a sphere with an array modifier and a curve modifier. I want to be able to have the array animate around the curve. I am currently using the Follow Path constraint... and it doesn't seem to allow me to do this option. I watch the blue line loop along the curve, but the array isn't moving.
Is achieving what I want not possible with this method? If so, how could I go about getting the result I am looking for?
I am planning on using hooks on the controls of the curve to animate the form of the curve concurrently with the array animating across the curve, so I cannot simply "rotate" the entire curve.
I do notice the constraint ID is highlighted red. When I choose different 'Forward' & 'Up' options the array will animate but it gets all distorted. I was careful about leaving objects' origin both on (0,0,0) and applied some transformations to my objects (rotation on the curve; scale on the sphere), enough to make the curve modifier look nice (what you see in the image is desired)... but I must be missing something when it comes to the actual animation.
I have applied the animation to the curve and have tried manually scrubbing the evaluation time in the path animation in the object data properties... nothing.
EDIT: clarification, wording, extra picture.