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I created a setup to generate simple tents using geometry nodes. The problem is that if I set "shade smooth" something weird happens with the shadows (regardless of wether I use cycles or eevee).

With shade smooth on And with shade smooth off

Any ideas? Thanks in advance!

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You have build your model using squashed cubes. This is how cubes looks like, then you try to smooth them:

enter image description here

Replace cubes by Mesh PrimitivesGrid

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