I have some particles that bounce on a collision object.
But when the particles fall on the collision, half of them pass through the surface.
like:
I just want to have a perfect bounce.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI have some particles that bounce on a collision object.
But when the particles fall on the collision, half of them pass through the surface.
like:
I just want to have a perfect bounce.
You can use Size Deflect
for this.
Particles are points with no size and can be rendered "visually" as objects but when it comes to physics like collisions, they will still be considered as points so your collision plane is colliding with the particles this way.
There is an option to use size of the rendered form of the particle as a collision shape tho, it can be found under the Particle Settings in the Physics
section and Deflection
:
This option is unchecked by default for performance reasons but if you enable it, your particles will bounce off the plane the way you want them to.
With Size Deflect
:
Without Size Deflect
:
I found this on the answer posted by Michael_W on this Blenderartists thread.