I am working on a landscape scene and want some moderate poly spruce trees that look good in cycles.

I used MTree 4.0.2 to generate a tree and applied heavy leaf distribution of very small size, which is a geometry node setup. I decimated my tree to reduce the poly count but the object remains very heavy due to the leaf size/distribution. If I 'apply' the geometry node modifier my leaves disappear.

I see all these various landscape tutorials where people scatter a lot of good looking plant assets around, but often 'purchased' assets. I am trying to build my own assets and/or use free ones - I would love advice on how to create moderately sized assets or where to find decent ones.

So the basic questions are:

How can I reduce my Mtree/geometry node tree to a more reasonable size? What are good ways to produce nice looking trees that are not too big?

As you can see from the screenshot, 350,000 vertices means I can't add too many trees to my landscape. I've tried decimating, but I think the leaf count is just too high. Ideally I'd like to put about 10-30 trees into my scene and not blocky super low poly versions.

enter image description here

  • 1
    $\begingroup$ The definition of low poly can be subjective. The lowest you can go is a quad with a png texture of a tree set with alpha transparency. Doesn't work for close-ups though $\endgroup$
    – Gorgious
    Feb 3, 2022 at 13:58
  • $\begingroup$ blender.stackexchange.com/questions/244520/… This helped me a lot, not just with MTrees but other objects too. I find it to be a handy project inspector $\endgroup$
    – Jon
    Feb 19, 2022 at 22:47


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