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The ceiling looks very dark. How can I make it light? The lamp and wall textures on the ceiling are not visible.

Work file: https://dosya.co/5u4m5wadulp1/calisma.blend.html

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Ceiling shader panel

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Lamp shader panel

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  • $\begingroup$ hello, could you please show the Shader Editor or share your file? $\endgroup$
    – moonboots
    Feb 3, 2022 at 8:15
  • $\begingroup$ I shared the shading panel $\endgroup$ Feb 3, 2022 at 8:20
  • $\begingroup$ I also added the link of the file. $\endgroup$ Feb 3, 2022 at 8:25
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    $\begingroup$ Even without having those textures in the file I would say, the lamps are all shining downwards and since I don't know without textures how dark or bright the floor is it's hard to tell how much light could be bouncing off there to light the ceiling. Or do you mean they are completely invisible...? Maybe because you are in Solid View instead of Material Preview or Rendered View? $\endgroup$ Feb 3, 2022 at 8:52
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    $\begingroup$ @user17987086 Well... as I said, the lamps are shining downwards and the floor isn't very bright so I guess there's not much light bouncing off... how should the ceiling become brighter? $\endgroup$ Feb 3, 2022 at 9:01

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there are a lot of ways, to make it lighter. Gorgious already proposed one in the comments.

You can e.g. crank up the exposure in render properties/film/exposure to 5

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or use the exposure node in the compositor:

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or assign an emission shader via "assign" to your light bulbs.

But of course this changes the way the result will look like. And i don't know whether you want that.

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    $\begingroup$ It solved my film/exposure problem and I added an extra area light to all lamps, making it even more original. $\endgroup$ Feb 3, 2022 at 10:21

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