I dont want this shadow to be cast, but I want the shadows to be kept that are on the mesh of the projector object. So the method of disabling the shadows in the materials settings won't work. Im looking for a similar option to the shadows off option in the ray tracing settings of cycles, but for eevee.
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2$\begingroup$ I have no idea if there is a good way to do this... I would do the following: create a duplicate scene, delete everything except for the projector and the scene lights. In the original scene duplicate the materials of the projector with Shadow Mode > None. Render both scenes, the second one with only the projector and lights with Film > Transparent. Then use Alpha Over in the Compositor to put the projector with shadows over the scene without shadows. If there were objects obstructing the projector, they need to be in the duplicate scene as well set to Holdout. $\endgroup$– Gordon BrinkmannFeb 3, 2022 at 7:21
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1$\begingroup$ @GordonBrinkmann Don’t need separate scenes, just use layers. Otherwise, yeah: Use compositing for this one. $\endgroup$– TheLabCatFeb 3, 2022 at 9:15
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1$\begingroup$ @TheLabCat Yeah sure, you're right. Something like that, I guess compositing is the only way in Eevee. $\endgroup$– Gordon BrinkmannFeb 3, 2022 at 9:25
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1$\begingroup$ @TheLabCat ... of course it's dependent on the scene, but let's say I don't want to render the original layer with Film > Transparent, is there a way in the View Layers method to render one with background and the other transparent? $\endgroup$– Gordon BrinkmannFeb 3, 2022 at 9:39
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$\begingroup$ @GordonBrinkmann That is a good point. I have yet to find a solution to that. I am going to ask it as a question now. $\endgroup$– TheLabCatFeb 3, 2022 at 9:44
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