I want to Animate a Crack/Split forming progressively. It should achieve a similar look as in the following gif which i have taken from this video: https://youtu.be/faG0A4hTMGw
I'm specifically talking about how the Crack in the middle forms, which comes from the bottom part of the nib(not the ornamental engraving), and at the end also creates the circular hole in the topology, which would change up the topology. Right now I'm trying to animate it using a boolean modifier and animate the boolean cutter. My problem with that is, that since it is destructive, i can't really clean it up using bevel/subdivision modifier. I have tried animating using shape keys, but in my opinion they don't work that well for what I'm trying to do.
Here is what I have so far using boolean modifier:
Any help is appreciated. Tutorials or other posts on this topic would also be a big help, since i don't know how to research this topic.
(I have figured, that I would do the animation of the ornamental engraving by using a shrinkwrap modifier, which is driven by dynamic vertex paint. If you have a better idea on how to achieve that look better please let me know.)