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I got a set of nodes with a gradient, and the emission shader output. I would like those cubes to be more reflective almost like glass, and to be able to control their transparency if possible. How do I set up the nodes to the emission shader?

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  • $\begingroup$ so you want to mix Emission with Glass nodes? $\endgroup$
    – moonboots
    Feb 1, 2022 at 12:33
  • $\begingroup$ Hi :). Emission shader doesn't reflect light or receive shadows. What's a real world example of your desired result? $\endgroup$ Feb 1, 2022 at 12:41
  • $\begingroup$ I wanted if possible something like this: ibb.co/Y25DVcb $\endgroup$ Feb 2, 2022 at 7:58

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Because Emission turns your mesh into a light, and it doesn't deal with normal surface responses, you can use an Add Shader here to add the emission effect to a Glass BSDF.

enter image description here

The rest is down to your lighting setup.

You can decrease Emission a little to get some translucency.

enter image description here

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