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When I try to add a UV Sphere it adds 2 different spheres:

The outer weird-looking sphere is somehow linked with my icing and when I select the icing the outer sphere gets selected too (when i delete the sphere the icing gets deleted too):

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    $\begingroup$ Can you post screenshots with the Outliner? I think you have an instance of collection. $\endgroup$
    – Crantisz
    Feb 1, 2022 at 9:46
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    $\begingroup$ I'm not sure why you get two spheres when adding one, but the weird sphere "linked" with your icing sounds like you've added the sphere while you were in Edit Mode on the icing. Adding meshes with Shift+A doesn't necessarily create complete new objects, if you add something in Edit Mode it becomes part of the object you were editing at the time. $\endgroup$ Feb 1, 2022 at 10:03
  • $\begingroup$ I don't understand, I added a UV sphere in object mode and it still happens @GordonBrinkmann $\endgroup$ Feb 1, 2022 at 10:07

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This happens because the new UV Sphere you are creating is put inside the collection you created for different types of sprinkles.

So the donut is a tutorial by BlenderGuru and for the making the sprinkles randomly spread out on the Icing, Geometry Nodes were used. Now the objects to be used for the sprinkles are selected using Collection Info so putting the Sphere inside the Sprinkles collection makes it subject to the geometry nodes as well.

enter image description here

Just move the sphere out of the Sprinkles collection and you should be fine. And the next time you are adding a new mesh, make sure you select the collection where you want the mesh to be put in.

enter image description here

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