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In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen:

With toon edges

I have a blender file that I created in an older version of Blender that I'm now trying to render in 3.0, but the relevant 'edge' options seem to have been removed from the "Output Properties→Post Processing" options. Ticking the "Freestyle" option to enable the edge options there has no effect.

Have these been moved or removed? What's the simplest way to render an outline without extensive edits to my existing files?

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That's freestyle, but may require a lot of tweaks to highlight the edges you want.

enter image description here

You can edit parameters here

enter image description here

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  • $\begingroup$ I tried enabling freestyle and setting a high line thickness, but this did not affect the render. $\endgroup$
    – ms609
    Feb 1 at 10:46
  • $\begingroup$ Freestyle is a bit of anarchy. There are a TON of parameters you can monkey with. I added another photo to my answer so you can see where the parameters are. I'd recommend a video or guide somewhere explaining all the different parameters. $\endgroup$
    – TheJeran
    Feb 1 at 10:54
  • $\begingroup$ Thanks, I hadn't seen those settings. I've had a little play but still can't make a line appear... can you suggest settings for a simple black outline? $\endgroup$
    – ms609
    Feb 1 at 12:18
  • $\begingroup$ You wanna upload your blend file somewhere? $\endgroup$
    – TheJeran
    Feb 2 at 13:54
  • $\begingroup$ Uploaded to easyupload.io/014kkx $\endgroup$
    – ms609
    Feb 2 at 15:51

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