2
$\begingroup$

I frequently make use of linking collections from other blend files, so I can pose and do renders of characters without duplicating them in each project. Previously we used proxies for this, as of Blender 3.0 it's library overrides which I like even better. There's one limitation I'm unsure how to get around.

I often change the linked assets: Almost always they're automatically updated in scenes using them. But what if I rename the collection being linked? How do I tell a scene referencing the collection to look for a different name to get the same group back, without losing changes such as animation?

On that note: What can I do if I also rename the blend file being linked? How do I safely tell the scene that the name changed and get the linked assets seen again like nothing happened?

$\endgroup$

1 Answer 1

3
$\begingroup$

Blender won't recognize a renamed collection, you need to link it again.
Then just change the instances, and the animation will stay intact.

enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ Yo, thanks for feedback, i should probably simplify it a bit :). And yeah, direct relinking would be nice. $\endgroup$ Jan 31 at 18:57
  • $\begingroup$ Thanks. Will all library overrides remain? I'll give that a go when I get to my renaming and see how far I get. $\endgroup$ Jan 31 at 20:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.