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I'm getting into 3D printing edit/design and learning blender. Right now I'm trying to figure out the best way to curl this snake's tail so that it spirals on the base platform. I've tried push/pull, sculpt and simple deform while selecting only the tail, but can't seem to figure out how to curl with the tip as the pull point basically.

Any tips here? Photo from cura so you can see the baseplate I'm trying to curl it around. enter image description here

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    $\begingroup$ I would probably set up an armature, possibly with a bendy bone or two involved, and use that to deform it. $\endgroup$
    – TheLabCat
    Jan 31, 2022 at 2:26

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assuming you want to do something like this:

enter image description here

i would enable the add-on (if you didn't do that already)

enter image description here

and then add an archemedan spiral

enter image description here

change radius growth, turns and height to your needs:

enter image description here

i will now do this with a simple cylinder...because i don't have your model, but should work too ...

so i add a cylinder

enter image description here

press tab to enter edit mode

then G Z, hold CTRL, and move up so that it looks like this:

enter image description here

then select the upper vertices

enter image description here

G Z ->

enter image description here

CTRL - R, scroll mouse

enter image description here

Tab -> object mode

enter image description here

add modifier: curve like this:

enter image description here

enter image description here

looks not that nice...don't worry, you still can change anything...

so select your cylinder in object mode, move it on z like this:

enter image description here

And with S -> Shift Z -> like this:

enter image description here

and you still can change your cylinder in edit mode:

enter image description here

by selecting top vertices and click on "proportional editing" -> change proportional size by scrolling mouse wheel

result:

enter image description here

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