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I’ve got a character I’m working on. She looks exactly like I need her to be in the final animation in the viewport display, which I believe is a material preview with studio lighting.

When I go to render in Cycles, it takes on a totally different look. Obviously, the lighting and sampling are an issue, and I think, it needs a different HDRI. But there’s got to be a simpler way to render what I’m seeing.

Is there a workflow that someone can share that shows settings to help mirror exactly what’s going on in the viewport? I’ve attached a couple of samples.

Any direction would be appreciated: enter image description here

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    $\begingroup$ This Tutorial will get you most of the way there. Upshot: Use the same HDRIs and configure the render engine appropriately. (Use EEVEE for render.) $\endgroup$ Commented Jan 31, 2022 at 0:37
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    $\begingroup$ THIS is the answer. So excellent. Thanks! $\endgroup$ Commented Feb 2, 2022 at 0:14
  • $\begingroup$ This is the answer to the question! youtube.com/watch?v=6HIqF_MSnvU&list=WL&index=1 $\endgroup$ Commented Feb 3, 2022 at 0:21

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If you want what you see in the viewport, do a viewport render. From the 3D viewport's menus, view->viewport render image or viewport render animation. This isn't a Cycles render, but it is exactly what you see in the viewport, and you say that is exactly what you want.

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