0
$\begingroup$

I’ve got a character I’m working on. She looks exactly like I need her to be in the final animation in the viewport display, which I believe is a material preview with studio lighting.

When I go to render in Cycles, it takes on a totally different look. Obviously, the lighting and sampling are an issue, and I think, it needs a different HDRI. But there’s got to be a simpler way to render what I’m seeing.

Is there a workflow that someone can share that shows settings to help mirror exactly what’s going on in the viewport? I’ve attached a couple of samples.

Any direction would be appreciated: enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ This Tutorial will get you most of the way there. Upshot: Use the same HDRIs and configure the render engine appropriately. (Use EEVEE for render.) $\endgroup$ Jan 31 at 0:37
  • 1
    $\begingroup$ THIS is the answer. So excellent. Thanks! $\endgroup$ Feb 2 at 0:14

2 Answers 2

0
$\begingroup$

This is the answer to the question!

https://www.youtube.com/watch?v=6HIqF_MSnvU&list=WL&index=1

$\endgroup$
1
  • $\begingroup$ Your answer could be improved with additional supporting information. Please edit to add further details, such as citations or documentation, so that others can confirm that your answer is correct. You can find more information on how to write good answers in the help center. $\endgroup$
    – Community Bot
    Feb 3 at 0:35
0
$\begingroup$

If you want what you see in the viewport, do a viewport render. From the 3D viewport's menus, view->viewport render image or viewport render animation. This isn't a Cycles render, but it is exactly what you see in the viewport, and you say that is exactly what you want.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.