I’ve got a character I’m working on. She looks exactly like I need her to be in the final animation in the viewport display, which I believe is a material preview with studio lighting.
When I go to render in Cycles, it takes on a totally different look. Obviously, the lighting and sampling are an issue, and I think, it needs a different HDRI. But there’s got to be a simpler way to render what I’m seeing.
Is there a workflow that someone can share that shows settings to help mirror exactly what’s going on in the viewport? I’ve attached a couple of samples.