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I made this weirdly shaped wall and wanted to create a doorway to the next room that wouldn't have a gap in between. I've tried a lot of things, but my lack of experience doesn't allow me to solve the problem. What would be the best solution? I'll include the blend file. Thank you in advance!

enter image description here

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  • $\begingroup$ Did you figure out a solution to this? $\endgroup$ Feb 5 at 19:34
  • $\begingroup$ Unfortunately no. I just rebuilt the whole thing, like you suggested, but I'll keep looking for answer. Thanks for the reply! $\endgroup$
    – Butyl
    Feb 6 at 0:23
  • $\begingroup$ hey, glad something worked for you! If it worked for you, can you click the check icon below the up/downvote markers? $\endgroup$ Feb 6 at 16:02

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My vote? Rebuild the wavy wall: Start with a wall that already has the doorway cut out of it and re-do the deformations, maybe even just shrink-wrap the new wall against the existing wavy wall.


Duplicated wall geometry, being separated from the source object.. First, I separated three faces from the existing wall into it's own object.


enter image description here Next, I subdivided the wall manually so it had even topology. It also needed some cleanup from having a co-incident edge in there.)


enter image description here I then gave it another sub-d modifier and applied the shrink-wrap modifier to project this mesh against the existing wavy wall.


enter image description here I then grabbed an edge loop of the doorway and extruded inward.


enter image description here The advantage now is that you can adjust the subdivision and shrink-wrap parameters. Try this technique out and let us know if it works for you.

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