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https://pasteall.org/media/b/0/b0342e19dc0dece44989795b9586738d.blend

So I was making a toon-style model with glasses. She's supposed to wear high heeled pumps. However, when I export it as a .fbx file and view it using any fbx file viewer,

  • The left high heeled pump becomes transparent
  • The lens of the right eye goes missing
  • The pupil and iris of the left eye are nowhere to be seen

What is the problem with this model? Did I do something wrong?

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    $\begingroup$ Check to make sure all your normals are facing outwards. Also, check and possibly disable the culling settings (backface and/or frontface), in the program you are importing the model to (this commonly happens with unity, for example) $\endgroup$ Jan 29, 2022 at 7:26

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As Christopher said in the comment:

Click here on "Face orientation".

enter image description here

As you can see, as result, there are some red parts in your model. Red means: The face orientation is wrong. Blue is ok.

enter image description here

You can solve that by selecting that part of the model, TAB to go to edit mode, A to select all, then Mesh-> recalculate outside:

enter image description here

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  • $\begingroup$ Thank you! I'll definitely try it! $\endgroup$ Jan 29, 2022 at 10:49
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    $\begingroup$ you are welcome $\endgroup$
    – Chris
    Jan 30, 2022 at 15:43

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